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A little corner for all the smaller or unfinished projects and game jams! The greats and not so greats, they're all small pieces that define me and my journey as a designer - warts and all!
Get Along!
Game Design Document
Get Along! was a concept I designed for a wacky 2D co-op game.
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This was one of the first proper means of exercising my ability to plan and document overall game concepts and mechanics - I created illustrations to help further get across my vision for the game.
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Get Along! is a 2 player co-op platforming RPG game where you must throw, shove and kick your best friend over pits and through obstacles to reach the end of courses.
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Encounter enemies to trigger turn based combat and time attacks with your partner for incredible combos.
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This concept is something I still have on my mind and would love to get down to making some day - driving your friends insane in a co-op game is one of life's simplest joys.

Bone Rush
Bone Rush was a first year project and my very first experience with team projects. The game is a first person 3D dungeon crawler where you can fight the final boss at any time with the press of a button.
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I designed levels and balanced values of enemies in collaboration with another designer.
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This project was my first taste of working on a larger project with a group of people - it definitely wasn't perfect, but with a tweak on scope the concept had a lot of potential.