Role(s): Designer, Artist, Programmer
Team Size: 1
Development Time: 2 months
Engine: Unity
Rough Diamond is an endless fast-paced, top-down, action pinball game based around deflecting projectiles. The player must fend off enemy projectiles with their bat and reflect them to sender, ensuring they don't get caught out by their own reflected projectile as well.
CONTRIBUTIONS
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This prototype was solo designed by myself
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This was programmed by myself
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All art assets are original creations of my own
DESIGN INTENTIONS + PHILOSOPHY
Explosive gameplay that rewards quick reaction times
Defend yourself in a closed space keep an eye out for fast paced projectiles that can come from any angle
Beat bots. Clear floors. Get diamonds!
Projectiles deflected will only become faster as you hit them, try to aim it back to sender in as few hits as possible.
The players defence becomes their greatest offence (AND threat)
Destroy the coal machines to advance to the next wave. Aim to climb higher or compare how many floors you lasted with friends!
RESEARCH AND DOCUMENTATION
Game Design Document Lite!
The light design document I made to gather and illustrate my ideas
into a cohesive, digestible piece to keep referring to.